Diver-X

Diver-X

Towards a Perfect Virtual Reality Experience. Learn more

Launch date
Market cap
-
Enterprise valuation
AUD9—13m (Dealroom.co estimates Jun 2024.)
Parsons West Virginia (HQ)
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DateInvestorsAmountRound

$270k

Seed
*

JPY180m

Seed
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JPY20.0m

Debt
Total FundingAUD2.6m

Recent News about Diver-X

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Diver X Inc. is a pioneering company in the virtual reality (VR) hardware sector, founded in March 2021 and headquartered in Tokyo, Japan. The company specializes in developing cutting-edge VR devices, with a unique focus on creating hardware optimized for use while lying in bed. This niche approach sets Diver X apart in the competitive VR market, targeting consumers who seek immersive experiences without the need for traditional VR setups that require standing or sitting.

The company's flagship product, HalfDive, is designed to provide a groundbreaking VR experience by allowing users to comfortably engage in virtual environments from a reclined position. This innovation caters to a diverse range of clients, including gamers, VR enthusiasts, and individuals with mobility issues who may find traditional VR setups challenging.

Diver X operates in the rapidly growing VR market, which includes applications in gaming, entertainment, education, and healthcare. The company's business model revolves around the development, manufacturing, and direct sales of its proprietary VR hardware. Revenue is generated through the sale of these devices, as well as potential future expansions into software and content partnerships that complement their hardware offerings.

The company's leadership includes CEO and Hardware Engineer Yamato Sakoda, who has been recognized for his contributions to the field of information processing and VR technology. Co-founder and Software Engineer Kei Asano brings additional expertise in VR driver development, further strengthening the company's technical capabilities.

Diver X's commitment to innovation and user-centric design positions it as a key player in the VR industry, with the potential to redefine how users interact with virtual environments.

Keywords: VR hardware, in-bed use, immersive experiences, HalfDive, gaming, entertainment, education, healthcare, innovation, user-centric design.