Nitro Games
Financials
Estimates*
USD | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 |
---|---|---|---|---|---|---|---|
Revenues | 1.3m | 2.9m | 8.0m | 9.7m | 11.4m | 14.4m | 15.6m |
% growth | 44 % | 125 % | 175 % | 22 % | 18 % | 26 % | 8 % |
EBITDA | (2.6m) | (2.6m) | (2.9m) | (1.9m) | 1.7m | 2.9m | 3.3m |
% EBITDA margin | (199 %) | (89 %) | (36 %) | (19 %) | 14 % | 20 % | 21 % |
Profit | (3.1m) | (3.2m) | (3.7m) | (3.6m) | (<1m) | 1.0m | 1.4m |
% profit margin | (240 %) | (110 %) | (47 %) | (37 %) | (3 %) | 7 % | 9 % |
EV / revenue | 8.1x | 12.9x | 2.2x | 0.6x | 0.6x | 0.5x | 0.4x |
EV / EBITDA | -4.1x | -14.6x | -6.1x | -3.2x | 4.1x | 2.4x | 2.1x |
Source: Dealroom estimates
Date | Investors | Amount | Round |
---|---|---|---|
- | N/A | - | |
N/A | €2.7m Valuation: €7.5m 9.1x EV/LTM Revenues -13.1x EV/LTM EBITDA | IPO | |
N/A | $3.1m | Early VC | |
* | N/A | €4.6m | Post IPO Equity |
€460k | Post IPO Debt | ||
* | $4.5m | Post IPO Equity | |
* | €2.0m | Post IPO Debt | |
* | N/A | €1.5m | Post IPO Equity |
* | N/A | €6.6m | Post IPO Equity |
* | €3.5m | Post IPO Debt | |
* | N/A | €856k | Secondary |
Total Funding | AUD4.8m |
Related Content
Recent News about Nitro Games
EditNitro Games is a mobile game development company specializing in creating engaging and cooperative multiplayer experiences. The company operates in the highly competitive mobile gaming market, targeting casual and hardcore gamers alike. Nitro Games' business model revolves around developing and publishing free-to-play games, generating revenue through in-app purchases and advertisements. Their flagship titles, such as 'Lootland' and 'Heroes of Warland,' offer players the opportunity to team up, clear waves of enemies, and upgrade their characters and equipment. The company serves a global audience, leveraging the best aspects of PC gaming and bringing them to the mobile platform. Nitro Games maintains a small, agile team that allows for quick adaptation and innovation in game development.
Keywords: mobile games, co-op multiplayer, free-to-play, in-app purchases, advertisements, casual gamers, hardcore gamers, character customization, global audience, agile development.