PreShow

PreShow


Launch date
Employees
Market cap
-
Enterprise valuation
AUD19—28m (Dealroom.co estimates Apr 2021.)
New York City New York (HQ)
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DateInvestorsAmountRound

$300k

Seed

$3.0m

Seed
Total FundingAUD5.1m

Recent News about PreShow

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PreShow Interactive is an innovative startup that has developed a unique mobile application designed to transform how gamers earn in-game currency. The company operates in the gaming and virtual reality market, targeting a broad audience of gamers who play on various platforms, including consoles and VR systems.

The core offering of PreShow Interactive is its attention exchange platform. This platform allows users to convert their time and attention into virtual currency that can be used in over 20,000 popular games. The key feature of this service is that it does not interrupt the gaming experience, making it a seamless addition to a gamer’s routine.

PreShow Interactive’s business model revolves around its patented proprietary technology, which is currently in the Beta phase. This technology enables the company to monetize user attention by partnering with advertisers and game developers. Essentially, users watch ads or engage with content, and in return, they receive in-game currency. This creates a win-win situation: advertisers get the attention they seek, and gamers get free currency to enhance their gaming experience.

Revenue generation for PreShow Interactive comes from these advertising partnerships. Advertisers pay PreShow for the opportunity to present their content to a highly engaged audience. The more users interact with the ads, the more revenue PreShow generates. This model leverages the high engagement rates typical of the gaming community, making it an attractive proposition for advertisers looking to reach this demographic.

In summary, PreShow Interactive is poised to make a significant impact in the gaming industry by offering a novel way for gamers to earn in-game currency without spending money, while also providing a valuable platform for advertisers.

Keywords: attention exchange, in-game currency, gaming, virtual reality, mobile app, proprietary technology, Beta phase, advertising partnerships, seamless experience, monetization.

Tech stack

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